![]() Something the GSP 600 series does extremely well is provide a buffer against outside noise. On the other hand, games with more sparse soundscapes, think horror outings like Outlast or the Resident Evil series, sounded clean and crisp without sacrificing aural weight. And more and more gaming headsets, including many in the GSP 600’s price range, are making this an option. While this won’t be a major issue for more casual players and those who tend to think virtual surround adds an artificial quality, we’ve encountered successful uses of virtual surround sound that proved advantageous. There’s also no virtual surround sound included with the cans. This can be mitigated with an equalizer, but, again, there isn’t one made specifically for these cans. For games where there is a lot going on aurally, like the DOOM and Battlefield series, and the success of the player is largely dependent on reading positional audio cues, detail can be lost in the headset’s booming bass. This voicing can be problematic for gaming, as well, depending on your genre of choice. The hip hop track benefited from the enhanced bass, and the rock track sounded muddy. When I compared a hip hop track to a rock one on the GSP 600 the difference was notable. There are some situations to which the GSP 602’s voicing is extremely well-suited, such as bass-heavy music, movies with explosive action sequences and gaming that doesn’t rely on positional audio However, when applied to listening experiences that don’t play well with this EQ curve, the GSP 600 is simply average. Without dedicated software to make adjustments, that has to be accepted, unless you want to spend time with a third party equalizer. Frequency response is specced for 10-30,000 Hz and features the same emphasis on low-end boost common in many gaming headsets. ![]() The GSP 600’s audio performance is a bit of a mixed bag. We’d love to see a USB Type-A or USB-C option here. That’s especially true when there’s already more than one detachable cable and connector included. Offering only 3.5mm connections fits with the ‘keep it simple’ design ethos, but offering essentially one connectivity type feels like a handicap, rather than decluttering. The headset connects to a PC via a split 3.5mm jack and can also connect to consoles via a single 3.5mm jack. EPOS and Sennheiser did an admirable job of keeping the controls easy and intuitive to use. A satisfying click can be heard when the mic has been turned on or off. Meanwhile, the left earcup holds the boom arm for the mic, which also doubles as the mic’s on/off switch if you move the arm up or down. ![]() On the right earcup is a large volume wheel that’s beefy and offers plenty of resistance – a slight bump isn’t going to move the wheel. The controls on the GSP 600 are extremely simple, kicking off the headset’s barebones more stripped down approach. At no point during long sessions did the GSP 600 wobble – nor did it feel like it was clamping down too tightly on my head. The fit is tight without feeling like a squeeze, and adjustments are easy to make via pushing or pulling on the earcup hinges. The headband is padded at the top with a comfortable foam, and the earcup cushions are a thick, fake leather material that really hugs the ears. Depending on your preference and colorway, looks may or may not be this headset’s strong suit.
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